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Each section includes a discussion of best practices and hands-on work
sessions to reinforce the material.
1. Introduction to Inventor
- How to use Sketches. Creating constraints and
dimensions on a sketch. Controlling constraint interence and
persistence. Using the Heads-Up Display functionality in sketches.
2. Sketches
- How to use Sketches. Creating constraints and
dimensions on a sketch. Controlling constraint interence and
persistence. Using the Heads-Up Display functionality in sketches.
3. Sketch Tools
- Ways to create sketch geometry. Manipulation of sketch
geometry. Tools to help completion of sketches
4. Sketch-Based Features
- The Extrude and Revolve features are the foundation of
most models. Options during creating. Editing of features
5. Placed Features
- Basic placed features - chamfer, fillet, hole, thread,
shell. Work features and how & when to use them. Creating patterns
of features. Mirroring features.
6. Drawings of Parts - views
- Fundamentals of drawings. How to place and edit views.
The various types of views. How to set up sheets, borders and title
blocks.
7. Drawings of Parts - annotation
- Model versus drawing dimensions. When and how to use
each. Annotation capabilities. Establishing and enforcing a company
drafting standard.
8. Assemblies
- Building assemblies from parts. Assembly constraints to
control location of parts. Using the Autodesk Content Center for common
components. Top down design and designing in context of the assembly.
9. Assembly Tools
- Tools to help working with large assemblies.
Visualization tools for assemblies and mechanisms. Selection filters.
Patterning of components. Interference analysis.
10. Drawings of Assemblies
- Creating Exploded views of assemblies and putting them
onto a drawing. Differences between an on-drawing Parts List and a Bill
of Material (BOM) and when to use each.
11. Advanced Part Modeling
- Additional features and tools to model parts.
Sculpturing with sweeps and lofts. Creating ribs, webs, and coils.
Splitting faces and parts. Embossing onto a part. Affixing a decal onto
a part.
12. Advanced Assembly Modeling
- Creating sub-assemblies. Working with Assembly
structure. Sharing assemblies as a lightweight model. Performing feature
operations on an assembly. Assembly representations to help communicate
and share large assembly models. Additional techniques to create
assemblies using 2D geometry.
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