Syllabus

Autodesk Inventor® 2011 Fundamentals
(4 Day Classroom)

Each section includes a discussion of best practices and hands-on work sessions to reinforce the material.

1. Introduction to Inventor

  • How to use Sketches. Creating constraints and dimensions on a sketch. Controlling constraint interence and persistence. Using the Heads-Up Display functionality in sketches.

2. Sketches

  • How to use Sketches. Creating constraints and dimensions on a sketch. Controlling constraint interence and persistence. Using the Heads-Up Display functionality in sketches.

3. Sketch Tools

  • Ways to create sketch geometry. Manipulation of sketch geometry. Tools to help completion of sketches

4. Sketch-Based Features

  • The Extrude and Revolve features are the foundation of most models. Options during creating. Editing of features

5. Placed Features

  • Basic placed features - chamfer, fillet, hole, thread, shell. Work features and how & when to use them. Creating patterns of features. Mirroring features.

6. Drawings of Parts - views

  • Fundamentals of drawings. How to place and edit views. The various types of views. How to set up sheets, borders and title blocks.

7. Drawings of Parts - annotation

  • Model versus drawing dimensions. When and how to use each. Annotation capabilities. Establishing and enforcing a company drafting standard.

8. Assemblies

  • Building assemblies from parts. Assembly constraints to control location of parts. Using the Autodesk Content Center for common components. Top down design and designing in context of the assembly.

9. Assembly Tools

  • Tools to help working with large assemblies. Visualization tools for assemblies and mechanisms. Selection filters. Patterning of components. Interference analysis.

10. Drawings of Assemblies

  • Creating Exploded views of assemblies and putting them onto a drawing. Differences between an on-drawing Parts List and a Bill of Material (BOM) and when to use each.

11. Advanced Part Modeling

  • Additional features and tools to model parts. Sculpturing with sweeps and lofts. Creating ribs, webs, and coils. Splitting faces and parts. Embossing onto a part. Affixing a decal onto a part.

12. Advanced Assembly Modeling

  • Creating sub-assemblies. Working with Assembly structure. Sharing assemblies as a lightweight model. Performing feature operations on an assembly. Assembly representations to help communicate and share large assembly models. Additional techniques to create assemblies using 2D geometry.

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