|
1. 3D Foundations
- Why use 3D?
- Introduction to the 3D Modeling Workspace
- Basic 3D Viewing Tools
- Preset 3D Views
- Orbiting in 3D
- Using Visual Styles
- 3D Navigation Tools
- Introduction to the User Coordinate System
2. Simple Solids
- Working with Solid Primitives
- Drawing Solid Primitives
- Editing Solid Primitives
- Solid Primitive Types
- Creating Boxes and Wedges
- Creating Pyramids
- Creating Cylinders and Cones
- Creating Spheres and Tori
- Creating Wall-like Solids with Polysolid
- Working with Composite Solids
- Creating Composite Solids
- Modifying Composite Solids
- Working with Mesh Models
- Creating Mesh Primitives
- Creating Mesh Models from Objects
- Editing Mesh Models
- Convert From Mesh Models
3. Creating Solids & Surfaces from 2D Objects
- Complex 3D Geometry
- Creating Surfaces and Solids
- Extruded Solids and Surfaces
- Press Pull
- Modifying Extrusion
- Swept Solids and Surfaces
- Modifying Sweeps
- 3D Paths
- Revolved Solids and Surfaces
- Lofted Solids and Surfaces
- NURBS Surfaces
- Creating NURBS Surfaces
- Edit NURBS Surfaces
4. Modifying in 3D Space
- 3D Gizmo Tools
- Aligning Objects in 3D Space
- Align Command
- 3D Align Command
- 3D Modify Commands
- 3D Move and 3D Rotate
- 3D Scale
- Mirroring Objects in 3D
- Arraying Objects in 3D
5. Advanced Solid Editing
- Editing Components of Solids
- Editing Faces
- Editing Edges
- Editing Vertices
- Modification Options
- Editing Faces of Solids
- Extruding Faces
- Offsetting Faces and Edges
- Moving Faces
- Rotating Faces
- Tapering Faces
- Removing Faces
- Copying Faces
- Fillets and Chamfers in Solids
6. Additional Editing Tools
- Creating a Shell
- Imprinting Edges of Solids
- Slicing a Solid along a Plane
- Interference Checking
- Converting Object to Surfaces
- Creating Planar Surfaces from 20 Objects
- Converting 20 Objects to Surfaces
- Converting Solids to Surfaces
- Converting Objects to Solids
- Converting 20 Objects to Solids
- Converting Surfaces to Solids
- Converting Solids or Surfaces to Wireframe
7. Refining the View
- Working with Sections
- Working with Sections
- Setting the Section Plane
- Working with Live Sections
- Generating Sections from Section Planes
- Working with Cameras
- Adjusting a Camera
- Clipping Camera Views
- Managing Views in 3D
- Animating with ShowMotion
- Creating ShowMotion Shots
- Creating Animations
- Using Walk and Fly
- Animating a Walkthrough
- Animation Motion Paths
8. Visualization
- Creating Visual Styles
- Working with Materials
- Using the Materials Browser
- Libraries
- Adding Materials
- Attaching Materials by Layer
- Materials Editor
- Texture Editor
- Specifying Light Sources
- Default Lighting
- Sunlight
- User-Defined Lights
- Modifying Lights
- Rendering Concepts
- Adjusting the Exposure
- Creating a Sense of Distance
- Advanced Render Settings
9. Working Drawings from 3D Models
- Creating Multiple Viewports
- 2D Views from 3D Solids
- Creating Hidden Line Views
- Creating Profiles from Solids
- Creating Technical Drawings with Flatshot
- 3D Model Import
- Automatic Model Documentation
- Adding Base Views
- Adding Projected Views
- Editing Drawing Views
10. Working with the User Coordinate System
- UCS Basics
- UCS Icon
- Moving the UCS Origin
- Moving the UCS to a Face
- Moving the UCS Using 3 Points
- The UCS X, Y, and Z-Commands
- UCS Multifunctional Grips
- Saving a UCS by Name
Back to course descriptions
|